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End Credit Roll Stutter - Math Formula (Dave LaRonde)

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Hello Everyone!

 

I searched for a while on this, and cannot find what I am looking for. 

 

The amazing Dave LaRonde had an incredible math formula that I used to use to create smooth end credits, but I have since misplaced the formula, and am looking for it again.

 

Does anyone have the formula?  To clarify, I am not searching for the expression that goes within the position keyframes, its a specific math formula you use to figure out what pixel movement is needed, and how to do it.

 

Dave, if you see this post, could you help me out sir?

 

I have tried many ways to get the smooth credits and just seem to get it to look smooth.  I've tried so many expressions I have found on here. 

 

I welcome everyone's comments and advice.

 

Thanks so much everyone!!!

 

Joe


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